Z-buffer is exactly like mikearms has said “cardoard cutouts at different depths” (with free halo artifacts here and there), not to mention the low 3d effect too. This trend started up with crysis 2 and it’s become a pain as lot of games now has that “compatiblity mode” so lazy developers can claim 3d with no effort. honestly z-buffer has nothing to share with a proper dual rendering. I’ve never played a z-buffer game, i had so bad times with crysis 2 and i promised myself not to play anything else with fake 3d.If i have to play fake i prefer 2d. I’m playing crysis 2 right now that i have a gtx1080 and finally i can enjoy a true 3d without losing too many frames and/or lowering too many details. I did the same many times, waited until my hardware was powerful enough to get the most out from the 3d experience. Performances are not a problem, it’s just a matter of time, and you will be able to play it sooner or later. Is this shared all resolution between the two screens,or total resolution is represented twice being one for each separate screen? When we set a resolution for a game in Cv1,for example 1280×1024 game running in Vorpx…
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January 2023
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